i heard lots of wikipedia, but i havent try it one.but today i found interesting article about mobile platform.yes,,,its about flashlite, one of them. This page summarizes the known differences between the most popular mobile platform development options for handheld devices such as a PDA or mobile phones.
Its about Symbian, J2ME,Python, .net Compact,BREW.
It said, flash lite are ideal for Graphics-heavy options, well, you can find out more here.
Great tips from Jonathan Duran, Macromedia Developer Support Manager for Mobile and Devices, to optimize file for Flash Lite 2.
Monitoring and Managing Memory on the Device Use size reports to manage SWF file sizeFSCommand2(“GetTotalPlayerMemory”)FSCommand2(“GetFreePlayerMemory”)Optimizing AssetsAvoid complex vectors with too many curves and points.Attempt to use primitive vectors including circles, squares, and lines.Experiment converting vectors to JPEGs and test how this affects performance.Wherever possible use JPEGs optimized for smaller file size in an external editor such as Photoshop or Fireworks and save for the appropriate bit depth.Use PNGs if bitmap transparency is required and cannot be faked by using masked JPEGs or JPEGs merged with the background.When using transparent PNGs insure that they do not overlap (including the transparent areas). Rendering transparency through another transparency will exponentially burden the processor.Experiment converting J…
Today on Marco's page, i found his new activity.He started to have interview with some experienced designer. This time, Juri Prates is one of his target.Its about his experience on mobile game designing at MicroForum International company.
One thing if you used to worked with Emulator, you can test your application to many handset available on Flash 8 Mobile Emulator.Its equiped with different device profiles. Most Nokia have 176 * 208 (3230,6260,6620,6630,6670,6680 etc), but Nokia N-90 has 352 * 416.So it will be a problem if we like to test out on N-90.It will be scalling up and looking bad.
So if you want to support both device we'll have to use
and you can set the display location by Stage.align = "TL", it will moves the swf to the top left corner.
Stclaus1 post on FLash Lite grups with his opinion ; "The second solution is to leave stage as is (Stage.scaleMode = showAll) with no content change. But there is problem of the final output which will be displayed on N90 handset and its distortion. I am using only dynamic textfield and device font." Whi…
When we develop application to Flash Lite 1.x, we should consider the file size of it.Emulator would do his job to give us warning when we forgot about this.It just like when we design website on 90's :D But Flash Lite 2.0 now become more potential to create bigger application or game.With Flash 8 we can adjust adjust memory usage on device emulator.Just go to ;
C:\Documents and Settings\[username]\Local Settings\Application Data\Macromedia\Flash 8\en\Configuration\Mobile\Devices
We can tweak the config of XML file.For example Nokia 6680 is set to 1024 (1 Mega),so you can pumped it up to 2 Mega.And your application would work great both in Emulator and Phone.
For some reason, my friend trying to publish our swf file to mini wap site.And it take XHTML tags to apply it.Well, im not kind of familiar for coding with wap site.
So i go through googgle to find help.It took me to Richard page.Nice tips of using Dreamweaver 8 to embedded flash file to specific type. It have capability to set page into XHTML mobile1.0. And here are the tag ; Richard say : that this doesn't work on all phones, only phones with the Flash player integrated as the plug-in, such as most Japanese i-mode handsets and according to the Nokia emulator at least, the new wave of Series 60 (ed 3) phones soon to be released. On our developer installs this still prompts us to click the Flash movie to open it.
Peter Baird, a user experience consultant from Adobe created a line chart class that can be used in your Flash Lite 2.0 app.
Simply import the class, instantiate it, and assign an array of data to it, and ta-da, you’ve got a line chart in your app.
A chart can be added to your FlashLite app with just a little code, as shown, where "myData" as an array of numbers of any length:import com.adobe.charts.lineChart; var myLineChart:lineChart = new lineChart(); myLineChart.chartData = myData; myLineChart.drawChart();
including a sample fla that uses the class, and shows all the available style properties that can be customized.