26 April 2006

WEB: studiomoto - flash based mobile content creation

A good info from Hayden Porter:
Motorola recently launched studio moto, a mobile content service aimed
at end consumers. Using a browser based flash application for desktop
PC, users can create mms messages containing sounds, video clips and
text and send to a friend.


seems to be a 2advanced project.

24 April 2006

WEB : iRiver U10 Contest

Apparently the web site Gadget Korea is offering an iRiver U10 Flash
content contest.


Check this URL's

Here are some usefull URL hemanshu mestry gave to Flash Lite Community:

FlashLite 1.1 - SITES

http://www.macromedia.com/software/flash/download/device_profiles/ (Device Profile Updates -- Get the latest mobile device profiles for use in the Flash Professional 8 mobile emulator)

If you�re a developer, you can purchase the stand-alone Flash Lite 1.1 player
for these supported devices from the Macromedia online store at
http://www.macromedia.com/store/. For a list of commonly asked questions
about purchasing the stand-alone player, see the Flash Lite 1.1 FAQ at
www.macromedia.com/go/bb660cc2/. For help installing the player, see
TechNote 4632f5aa at http://www.macromedia.com/go/4632f5aa. [ Purchase the stand-alone Flash Lite 1.1 player ]

http://www.macromedia.com/mobile/ (Mobile & Devices -- Flash Lite Exchange)

http://www.macromedia.com/cfusion/exchange/index.cfm?view... ( Lite Exchange Check out the latest Flash Lite examples created by developers.

More examples of Flash Lite content can be found in the Macromedia Flash Lite Exchange
(http://www.macromedia.com/cfusion/exchange/index.cfm?view=sn310) .

(Installing the Flash Lite player and content onto a handset)
Flash Lite TechNote

(For the most current list of devices that support Flash Lite, see the Supported Devices page located at)

http://www.macromedia.com/store/ (You can purchase the stand-alone player for development purposes from the Macromedia online store at)

http://www.macromedia.com/mobile/supported_devices/ (The Flash Lite player is installed on a variety of devices. For a full list of devices with Flash Lite installed, see the Supported Devices page on the Macromedia website at )

http://casario.blogs.com/mmworld/flashlite/index.html ( How to install FlashLite 2 and 1.1 on the same device / Best Practise for FlashLite headers / Use Bluetooth with FlashLite / How to uninstall FlashLite from your mobile phone )

http://casario.blogs.com/mmworld/2005/11/flashlite_webcl.html (FlashLite Webclass source file,examples and slides)
http://casario.blogs.com/mmworld/2005/11/flashlite_webcl.html ( Very good templates )
http://www.avabooks.com.sg/avauk/details.php?id=107 ( AVA Books > AVA Academia > Designing for Small Screens
-- Designing for Small Screens
Carola Zwick, Burkhard Schmitz, Kerstin Kühl)

( Macromedia FlashLite -- Group Photo Pool (See all 125 photos) )

http://www.biskero.org/ ( All Flash Lite Links )
http://www.biskero.org/?page_id=71 (Flash Lite & Companies)
http://www.biskero.org/?page_id=333 (Flash Lite Resources)
http://www.biskero.org/?page_id=342 (Flash Lite Tutorials)

(Loading, Parsing, and Locally Storing XML in Flash Lite 2)

http://www.fnprotraining.com/nokia/index.html ( Mobile Flash Hunt Nokia )

http://flashlite4mobile.com/index.html ( Flash lite Store )

http://www.microforuminternational.com/games/index.php?menu=3&action=battlecruiser ( Mobile Gmae List )

( Flash lite examples )

http://www.edutech.ch/flashnotes/resources.php ( All resource links )

http://www.petebarrwatson.com/archives/2005/07/rock_paper_scis_1.html (Rock, Paper, Scissors - a Flash Lite game - download )

http://www.aniway.com/flash_lite_for_mobile_game_developers/?p=6 (Welcome to the Flash Lite for Mobile Game Developers blog)
http://www.blueskynorth.com/BSN3/news/index.html#newsitem14 ( game )
http://www.scottjanousek.com/blog/?p=232 ( game )

http://www.kurai.it/ ( game )
http://www.microforum.it/mobile/callingyuki.shtml ( game / template )
http://www.flash-lite.de/downloads.html ( templates)

http://weblogs.macromedia.com/sfegette/archives/2005/09/fotd_20_flash_8.cfm ( Flash Emulator )


http://www.flashmobile.it/index.php?page=works ( Freeware software -- for mobiles )
http://www.flashmobileforum.org/node/13 ( Links)

http://www.flashmobileforum.org/capabilities/showCapabilities1_1.php (Flash Lite Capabilities Database - Flash Lite 1.1)

http://www.flashmobileforum.org/node/103 (Flash Mobile Forum)


For more on Flash Lite and Flash for devices, please visit:

http://www.fandango.cz/aplikace.php ( Flash Lite - Games )

http://www.video-animation.com/flashlite_06.shtml (Notes from a FlashLite Seminar by Brian Chau )

http://www.actionscript.it/ (I Tutorial di Actionscript.it)

http://www.webmasterpoint.org/ (Flash lite - downloads )
http://www.webmasterpoint.org/script/flash/download_animazioni_script.html ( All Flash downloads )

http://www.mobile.chatebot.com/ (Flash Lite for your mobile phone.
Click on the icons below to test our games. )


Macromedia Flash Lite 1.1

http://www.macromedia.com/devnet/devices/articles/flashlite_training.html ( Training - Getting Started with Flash Lite 1.1) ( Mobile and Devices Developer Center )
[ Watch the presentation (approximately one hour) ]
[ Tutorials and sample files: ]

http://www.macromedia.com/support/flash/downloads.html#flash8pro (Download the English Windows Update (EXE, 15.1 MB))

http://www.macromedia.com/devnet/devices/articles/flashlite_bestpractices.html ( Best Practices for Developing Macromedia Flash Lite 1.1 Content )

http://www.macromedia.com/devnet/logged_in/tevans_flashlite.html (Introducing Macromedia Flash Lite 1.1 - Troy Evans
Product Manager, Mobile and Devices

http://www.macromedia.com/devnet/devices/flashlite.html#cdk (Getting Started with Flash Lite 1.1 )

http://www.flashdevices.net/ (Flash Devices � Flash Development Resource for Mobile Devices ) ( New Adobe Flash Mobile Forums )

http://www.macromedia.com/cfusion/webforums/forum/categories.cfm?catid=195 (FORUMS : Flash Handhelds)

http://www.macromedia.com/devnet/devices/ ( For an up-to-date list of handsets that support Flash Lite 1.1, refer to the Macromedia Mobile and Devices Developer Center. )


Additional resources :

For the latest information on developing Flash Lite applications, plus
advice from expert users, advanced topics, examples, tips, and other
updates, see the Mobile and Devices Developer Center at
For TechNotes, documentation updates, and links to additional resources
in the Flash Lite developer community, see the Macromedia Flash Lite
Support Center at http://www.macromedia.com/support/flashlite/.

http://www.filesaveas.com/series60pcconnect.html ( Connecting to a PC with a Series 60 phone )

http://www.filesaveas.com/bluetooth.html (Bluetooth information - What is Bluetooth?)

(Flash Lite Exchange)

(Getting Started with Flash Lite 2.0)

( Resources )

http://www.macromedia.com/devnet/devices/flashlite.html#cdk ( Download the Macromedia Flash Lite 1.1 CDK )
[ Flash Lite 1.1 Articles - Getting Started with Flash Lite 1.1 ]

http://www.macromedia.com/cfusion/entitlement/index.cfm?e=flashcdk ( Download - Macromedia Flash Lite 1.1 Content Development Kit (CDK) MX 2004)

http://www.macromedia.com/software/flashlite/ (Flash Lite -- Create a powerful experience for mobile phones and consumer electronics devices using Flash Lite)

http://www.macromedia.com/downloads/ ( Products)

(New Flash Technology From Adobe Enables High-Impact User Experiences For Consumer Devices)

http://www.petebarrwatson.com/archives/2004/06/flash_lite_11.html ( pete barr- watson )
[ Flash Lite 1.1
Mobile Flash ]

http://www.scottjanousek.com/blog/?p=140 (Flash Lite 1.1 �Function Clip� and a little trick we learned from the Mobile XD MAX session)

Guidelines :

Suppose you have this great idea for some game or content for a handset, but you don't know where to start? Most often this is the case, and, with some proper planning, it's not that difficult to determine if your ideas can become reality. Here's a checklist you can use to help you get started:

Would I or anyone else use the content on a handset?
What are the advantages of having this content on a handset?
Will all of the information fit on the screen?
Does the information need to be updated?
How will a user interact with the content?
How difficult will it be to create this content for a handset?
If you use this checklist as a guide then you'll be well on your way to creating Flash content for handsets

Development Checklist
I wrote about this in the Flash Lite 1.1 CDK, and it's so important that I wanted to mention it again. When you develop Flash Lite 1.1 content for handsets, make sure to check the following items:

Does the Flash content work?
Is the Flash content intuitive and easy to interact with?
Does the Flash content load data and SWF files without any problems?
Can you optimize the images or rewrite code to further reduce the file size and memory requirements while improving performance?
Are all bitmap images successfully decoded and rendered on the handset?

http://www.macromedia.com/cfusion/webforums/forum/categories.cfm?forumid=68&catid=472 ( FORUM )
Nokia N70, Flash Lite 2.0 loading in .xml , .txt, help
I can't load in a .xml, .swf or .txt file using flash lite 2.0 and my nokia N70

Alpha Channel pngs in Lite2

Flash lite 2 - load external XML
loading external XML

Pushing FlashLite Player with apps?
Pushing FlashLite Player with apps?

Tutorial For flash lite 2.0?
Tutorial For flash lite 2.0?

Flash Lite and windows mobile 2003
Is Flash Lite v2 is supported on windows mobile 2003?

Communicating with XML

o2 PayNgo GPRS unable to load data
what tarrif are you all on

Flash over MMS

installation security error, unable to install

Vodafone restriction

FL2.0 Nokia N70 local XML.load() problem

Flash Lite 2.0/Flash Lite 1.1 font problem

CallerID ?
can Flash Lite see CallerID info?

JAR / JAD compiler for Flash Lite?
JAR / JAD compiler for Flash Lite??

Sony W900i & Flash Lite
Sony W900i & Flash Lite

flash player for windows mobile 2003

text field variable
each dynamic text field , could has only one variable name?

special characters in Flash Lite 1.1

Sending SMS on N70


C:\Documents and Settings\All Users\Application Data\Macromedia\Flash 8\en\Configuration\HelpPanel\Help\FlashLiteDevelopersGuide\00005152.html

C:\Documents and Settings\All Users\Application Data\Macromedia\Flash 8\en\Configuration\HelpPanel\Help\FlashLiteDevelopersGuide\00005152.html

file:///C:/Documents%20and%20Settings/All%20Users/Application%20Data/Macromedia/Flash%208/en/Configuration/HelpPanel/Help/FlashLiteDevelopersGuide/00005156.html#139447 (Changing test devices (Flash Professional Only))


http://www.dotnet247.com/247reference/msgs/9/49046.aspx ( OFF TOPIC - Free Mobile Emulator?)

Code:Flash Lite 2. 0 AS2 Key "catcher" code

Here is an example code how Hayden Porter currently handling key down events.

His main concern is whether using the following code for detecting 12
digit key presses will work on international phones.


I am assuming this should convert the ASCII code into, the physical
label printed on a given key such as 1-9,0#,*.

Define key DOWN events
var keyListener:Object = new Object();
keyListener.onfiltered= function() {
// for 5 way navigation and soft key down events
case Key.ENTER: my_txt.text = "enter"; break;
case Key.LEFT: my_txt.text = "left"; break;
case Key.RIGHT: my_txt.text = "right"; break;
case Key.UP: my_txt.text = "up"; break;
case Key.DOWN: my_txt.text = "down"; break;
case ExtendedKey.SOFT1: my_txt.text = "left soft key"; break;
case ExtendedKey.SOFT2:
my_txt.text = "right soft key";

// for 12 digit keypad key down events
case "1": my_txt.text = "1";break;
case "2": my_txt.text = "2";break;
case "3": my_txt.text = "3";break;
case "4": my_txt.text = "4";break;
case "5": my_txt.text = "5";break;
case "6": my_txt.text = "6";break;
case "7": my_txt.text = "7";break;
case "8": my_txt.text = "8";break;
case "9": my_txt.text = "9";break;
case "0": my_txt.text = "0";break;
case "*": my_txt.text = "*";break;
case "#": my_txt.text = "#";break;

Sony Ericsson series with Flash Lite supported in Indonesia

I receive email from Indonesian's Sony ericsson Customer Support about SE series with Flash Lite supported in Indonesia, which is ;

- Sony Ericsson P900
- Sony Ericsson P910i
- Sony Ericsson K600i
- Sony Ericsson K608i
- Sony Ericsson V800
- Sony Ericsson W550i
- Sony Ericsson W900i

It support Flash Lite 1.1.But we still need to download Flash Lite application from Macromedia to work on it.Too bad :(

18 April 2006

Web:Create SIS

Most Flash Lite application release on swf and sis.For older symbian version, we can publish our Flash Lite as sis file.We can create sis file with trusted key, and other as Symbian release on site : symbian

07 April 2006

WEB : Verizon and Adobe

Good news from Verizon and Adobe.

Verizon Wireless to Develop Flash Mobile Ecosystem in North America;
Verizon Wireless and Adobe Forge Alliance to Deliver Flash-Based
Content and User Experiences

2006--Adobe Systems Incorporated (Nasdaq:ADBE) today announced a
strategic alliance with Verizon Wireless to start a mobile ecosystem
built around Flash(R) technology that will allow developers to create
new interactive mobile content experiences for Verizon Wireless
customers. Through this agreement, Verizon Wireless is expected to
become the first wireless operator in North America to introduce Flash
enabled handsets that use the technology to deliver a customized user
experience. Developers will be able to create and offer new rich
content, applications and data services based on Flash and targeted at
these handsets.

Info, here.

04 April 2006

WEB : Mysite has been added to Macromedia XML News Aggregator

I received email from Macromedia today to inform my site on blogger, http://agushery.blogspot.com, has been added to Macromedia XML News Aggregator.

mxna@macromedia.com to me
2:20 am

Your site has been added to the Macromedia XML News Aggregator (MXNA 2.0):


You can find more information on the Macromedia XML News Aggregator at:

and bla bla bla...

Thank you Macromedia!

03 April 2006

Code : FL 1.1 and FL 2.0

Flash Lite 1:

// Frame 1
totalImages = 10;
currentImage = 0;

// Frame 2
loadMovie( "img" add currentImage, "img" add currentImage add ".jpg" );

// Frame 3
if( currentImage < totalImages ) gotoAndPlay (2);
else stop();


Flash Lite 2:

var totalImages = 10;
var currentImage = 0;
onfiltered= function()
this["img" + currentImage].loadMovie( "img" + currentImage + ".jpg");
if( currentImage == totalImages ) onfiltered= undefined;

WEB : Richard's MMUG FL Download

Here another Application we can get from the expert, Richard.In here you'll find MMUG Flash Lite Application.Go this site.

WEB : Unsupported Classes

Macromedia on Livedocs said that it's not possible to access a phone's camera via Flash Lite (v1.1 or 2.x) -the API simply doesn't support it.

Check out the live docs for more info:


Try 'Flash Lite 2.x ActionScript Language Reference' > 'Unsupported
ActionScript' > 'Unsupported Classes':

"Unsupported Classes

Accessibility, Camera, ContextMenu, ContextMenuItem, CustomActions,
LocalConnection, Microphone, NetConnection, NetStream, PrintJob,
TextField.StyleSheet, TextSnapshot, XMLSocket"

WEB : Justin's Seattle Flash Lite Presentation

Want to get more file of Flash Lite source to learn?Please visit Justin.

On his latest post, he send some file of his latest worked.Flick search, Manhattan, Pellet pop, and Maze game, all can be downloaded here.

As he said, he wrapped up his presentation by talking about how Flash Lite 2.0 is actually moving ahead of the desktop player in certain cases.

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