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Showing posts from November, 2008

Trial Versions of Flash CS4 is Avalilable

Yes, by middle of this November, Adobe released Trial Version od Flash CS4. Now everyone can try it. This trial versions are available for both Mac and PC in the languages Dutch, English, French, German, Italian, Spanish and Swedish.



Click here to download the trial. Have fun!

Looking for Flash Lite tester in Japan

Japan is still main target of some flash lite developer. Well, we know, they started to develop it since few years ago. And ever since, they still busy to develop and create more and more flash lite application on each telecommunication provider. Like NTT docomo, AU, etc.

Some of my flash lite project are targeted for japan market. Even I can not understand Japanese Language, I'm so lucky I have friends there. They will help me to do some test out before my flash lite release in Japan. They can tested out to their own phone or just bring the application and go to nearly shop that provided some handset to be tested.

And if you are in Japan, you can also help some developers are really like to launch a flash lite product in Japan. If you don't work, then some of developers want to pay to make any necessary modifications to make it work. Like instinct.co.nz who now looking for helper with flash lite tester in japan or outside japan with Japanese phones.

Looping for specific time in movie clip

File size are really matter when you working with flash lite. Specially when you making application with flash lite 1.* or 2.*. They will asking for lower than 100 kb as file size.

So, coding will be important. When you create movie clip and asking it for looping only several times, you will rather using coding than making movie clip many. So, for example, you want to have a movie clip only looping 3 times or 5 times, you can try this one.

Put a code in frame 1 :

var countMe = 0;
var howManyTimes = 2;

(Notes : 0 is included as a number..This would loop 3 times)

Then on frame 2 add keyframe, and do nothing.

On last frame :
if (countMe==howManyTimes) {
stop();
} else {
countMe++;
gotoAndPlay(2);
// note: cannot go back to frame one because countMe var
// would get reset if that frame is entered...
}

And, you are done!